50Hz
1. Increase to add more fullness to lowest frequency instruments like foot, floor tom, and the bass.
űº£À̽º³ª, Ç÷ξî ŽŽ, º£À̽º¿Í °°ÀÌ ³·Àº ÁÖÆļö´ëÀÇ ¾Ç±âÀÇ ²ËÂù ´À³¦À» ´õÇÏ°í ½ÍÀ»¶§ Áõ°¡½ÃÅ°½Ê½Ã¿À.
2. Reduce to decrease the "boom" of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on loud bass lines like rock.
º£À̽ºÀÇ ¡°ºÎ¹Ö¡±À» °¨¼Ò½ÃÅ°°í, ¹Í½º½Ã¿¡ º£À̽ºÀÇ ¿À¹öÅæ°ú º£À̽º ¶óÀÎ(º£À̽ºÀÇ ¿òÁ÷ÀÓ)ÀÌ Á¶±Ý ´õ Àß ´À²¸Áö°íÀÚ ÇÒ ¶§ ÀÌ ´ë¿ªÀ» ³·Ã߽ʽÿÀ. ÀÌ°ÍÀº ¶ô°ú °°Àº ½Ã²ô·¯¿î º£À̽º ¶ó¿¡ ÁÖ·Î »ç¿ëµË´Ï´Ù.
100Hz
1. Increase to add a harder bass sound to lowest frequency instruments.
³·Àº ÁÖÆļö´ë¿ªÀÇ ¾Ç±âµéÀÇ ´Ü´ÜÇÔÀ» ´õÇØÁÖ°íÀÚ ÇÒ¶§, ÀÌ ´ë¿ªÀ» ¿Ã¸®½Ê½Ã¿À.
2. Increase to add fullness to guitars, snare.
±âŸ¿Í ½º³»¾îÀÇ ²ËÂù ¼Ò¸®¸¦ ´õÇÏ°í ½ÍÀ» ¶§, ÀÌ ´ë¿ªÀ» ¿Ã¸®½Ê½Ã¿À.
3. Increase to add warmth to piano and horns.
ÇǾƳë¿Í È¥(³ªÆÈ, ºê·¡½º µûÀ§ÀÇ)ÀÇ µû¶æÇÔÀ» ´õÇØÁÖ°í ½ÍÀ» ¶§ À̴뿪À» ¿Ã¸®½Ê½Ã¿À.
4. Reduce to remove boom on guitars and increase clarity.
±âŸÀÇ ºÎ¹ÖÀ» °¨¼Ò½ÃÅ°°í, ¸í·áµµ¸¦ ¿Ã¸®°í ½ÍÀ»¶§ À̴뿪À» °¨¼Ò½ÃÅ°½Ê½Ã¿À.
200Hz
1. Increase to add fullness to vocals.
º¸ÄÃÀÇ ²ËÂù ¼Ò¸®¸¦ ´õÇØÁÖ°í ½ÍÀ» ¶§, ¿Ã¸®½Ê½Ã¿À
2. Increase to add fullness to snare and guitar (harder sound)
±âŸ¿Í ½º³×¾îÀÇ ²ËÂüÀ» ´õÇØÁÖ°í ½ÍÀ» ¶§ Áõ°¡½ÃÅ°½Ê½Ã¿À(º¸´Ù ´Ü´ÜÇÑ ¼Ò¸®).
3. Reduce to decrease muddiness of vocals or mid-range instruments.
ÁßÀ½¿ª´ë ¾Ç±âµéÀ̳ª º¸ÄÃÀÇ ¹«µò¼Ò¸®¸¦ °¨¼Ò½ÃÅ°°í ½ÍÀ» ¶§ ³·Ã߽ʽÿÀ.
4. Reduce to decrease gong sound of cymbals.
½É¹úÀÇ gong sound(?)¸¦ °¨¼Ò½ÃÅ°°í ½ÍÀ»¶§ ³·Ã߽ʽÿÀ.
400Hz
1. Increase to add clarity to bass lines especially when speakers are at low volumn.
Ưº°È÷ ½ºÇÇÄ¿ÀÇ º¼·ýÀÌ ³·À» ¶§, º£À̽º¶óÀÎÀÇ ¸í·áµµ¸¦ Áõ°¡½ÃÅ°°í ½ÍÀ» ¶§, Áõ°¡½ÃÅ°½Ê½Ã¿À.
2. Reduce to decrease "cardboard" sound of lower drums (foot and toms).
³·Àº ¼Ò¸®ÀÇ µå·³(ű, Ž)ÀÇ ¡°cardboard"(´êÀ»¶§ÀÇ ¼Ò¸®¸¦ ¸»ÇÏ´Â µíÇÔ)¸¦ °¨¼Ò½ÃÅ°°íÀÚ ÇÒ ¶§ ³·Ã߽ʽÿÀ.
3. Reduce to decrease ambiance on cymbals.
½É¹úÀÇ ÀÜÇâ°¨À» ³·Ãß°í ½ÍÀ»¶§ ³·Ã߽ʽÿÀ.
800Hz
1. Increase for clarity and "punch" of bass.
º£À̽ºÀÇ ¸í·áµµ¿Í ÆÝÄ¡°¨À» À§ÇØ Áõ°¡½ÃÅ°½Ê½Ã¿À.
2. Reduce to remove "cheap" sound of guitars.
±âŸÀÇ ¡°°ª½Ñ¡± ¼Ò¸®¸¦ Á¦°ÅÇÏ°íÀÚ ÇÒ ¶§ °¨¼Ò½ÃÅ°½Ê½Ã¿À.
1.5KHz
1. Increase for "clarity" and "pluck" of bass.
º£À̽ºÀÇ ¸í·áµµ¿Í °áÀÌ »ì¾ÆÀÖ´Â(?)¼Ò¸®¸¦ À§ÇØ Áõ°¡½ÃÅ°½Ê½Ã¿À
2. Reduce to remove dullness of guitars.
±âŸÀÇ µÐÇÑ ¼Ò¸®¸¦ °¨¼Ò½ÃÅ°°íÀÚ ÇÒ¶§ ³·Ã߽ʽÿÀ
3KHz
1. Increase for more "pluck" of bass
º£À̽ºÀÇ °áÀ» ´õ¿í °Á¶ÇϱâÀ§ÇØ Áõ°¡½ÃÅ°½Ê½Ã¿À.
2. Increase for more attack of electric / acoustic guitar
ÀÏ·º/¾îÄí½ºÆ½ ±âŸÀÇ ¾îÅð¨À» °Á¶Çϱâ À§ÇØ Áõ°¡½ÃÅ°½Ê½Ã¿À.
3. Increase for more attack on low piano parts.
³·Àº ÇǾƳëÆÄÆ®ÀÇ ¾îÅð¨À» À§ÇØ Áõ°¡½ÃÅ°½Ê½Ã¿À.
4. Increase for more clarity / hardness on voice.
¸ñ¼Ò¸®ÀÇ ¸í·áµµ¿Í ´Ü´ÜÇÔÀ» À§ÇØ Áõ°¡½ÃÅ°½Ê½Ã¿À.
5. Reduce to increase breathy, soft sound on background vocals.
¹é±×¶ó¿î º¸ÄõéÀÇ ¼û¼Ò¸®¸¦ °¨¼Ò½ÃÅ°°í, ºÎµå·¯¿î ¼Ò¸®¸¦ À§ÇØ °¨¼Ò½ÃÅ°½Ê½Ã¿À.
6. Reduce to disguise out-of-tune vocals / guitars
À½ÀÌ ¸ÂÁö¾Ê´Â ¸ñ¼Ò¸®³ª ±âŸ¸¦ °¨Ãß°í ½ÍÀ» ¶§, °¨¼Ò½ÃÅ°½Ê½Ã¿À.
5KHz
1. Increase for vocal presence.
º¸ÄÃÀÇ Á¸Àç°¨À» À§ÇØ Áõ°¡½ÃÅ°½Ê½Ã¿À.
2. Increase low frequency drum attack (foot / toms).
³·Àº ÁÖÆļö´ëÀÇ µå·³(ű, Ž)ÀÇ ¾îÅð¨À» À§ÇØ Áõ°¡½ÃÅ°½Ê½Ã¿À.
3. Increase for more "finger sound" on bass.
º£À̽ºÀÇ ¡°¼Õ°¡¶ô ¼Ò¸®¡±¸¦ ´õ¿í ¾ò°íÀÚ ÇÒ ¶§ Áõ°¡½ÃÅ°½Ê½Ã¿À.
4. Increase attack of piano, acoustic guitar and brightness on guitars (especially rock guitars).
ÇǾƳë¿Í ±âŸÀÇ ¾îÅð¨°ú, ¹àÀ½À» Áõ°¡½ÃÅ°°íÀÚ ÇÒ ¶§(Ưº°È÷ ¶ô±âŸ), Áõ°¡½ÃÅ°½Ê½Ã¿À.
5. Reduce to make background parts more distant.
¹«´ë µÚÂÊ¿¡ À§Ä¡ÇÑ ÆÄÆ®¸¦ ´õ¿í ¸Ö¸® ÀÖ´Â°Í Ã³·³ ´À²¸Áö°Ô ÇÏ·Á ÇÒ¶§, °¨¼Ò½ÃÅ°½Ê½Ã¿À.
6. Reduce to soften "thin" guitar.
±âŸÀÇ ¡°¾ãÀº¡±¼Ò¸®¸¦ ºÎµå·´°Ô ÇÏ°íÀÚ ÇÒ ¶§, °¨¼Ò½ÃÅ°½Ê½Ã¿À.
7KHz
1. Increase to add attack on low frequency drums (more metallic sound).
³·Àº ÁÖÆļö´ëÀÇ µå·³¿¡°Ô Á¶±Ý´õ ¾îÅð¨À» ºÎ¿©ÇÒ ¶§, Áõ°¡½ÃÅ°½Ê½Ã¿À(´õ¿í ±Ý¼Ó¼ºÀÇ ¼Ò¸®)
2. Increase to add attack to percussion instruments.
ÆÛÄ¿¼Ç ¾Ç±âµéÀÇ ¾îÅð¨À» °Á¶ÇÏ°íÀÚ ÇÒ ¶§ Áõ°¡½ÃÅ°½Ê½Ã¿À.
3. Increase on dull singer.
µÐÇÑ ¸ñ¼Ò¸®ÀÇ º¸Äÿ¡°Ô Áõ°¡½ÃÅ°¸é È¿°ú°¡ ÀÖ½À´Ï´Ù.
4. Increase for more "finger sound" on acoustic bass.
Áõ°¡½ÃÅ°¸é, ¾îÄí½ºÆ½ º£À̽ºÀÇ ¡°¼Õ°¡¶ô ¼Ò¸®¡±¸¦ ´õÇØÁÙ ¼ö ÀÖ½À´Ï´Ù.
5. Reduce to decrease "s" sound on singers.
°¡¼öÀÇ Ä¡ÂûÀ½À»(¡®½º¡¯, ¡®Ã÷¡¯ µîÀÇ ¼Ò¸®) °¨¼Ò½ÃÅ°°íÀÚ ÇÒ ¶§ ³·Ã߽ʽÿÀ.
6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano.
½Åµð»çÀÌÀú, ¶ô±âŸ, ¾îÄí½ºÆ½ ±âŸ¿Í ÇǾƳëÀÇ ³¯Ä«·Î¿òÀ» ´õÇÏ°í ½ÍÀ» ¶§, Áõ°¡½ÃÅ°½Ê½Ã¿À.
10KHz
1. Increase to brighten vocals.
º¸ÄÃÀÇ º¸´Ù ¹àÀº ¼Ò¸®¸¦ À§ÇØ Áõ°¡½ÃÅ°½Ê½Ã¿À.
2. Increase for "light brightness" in acoustic guitar and piano.
¾îÄí½ºÆ½ ±âŸ¿Í ÇǾƳëÀÇ ¹àÀº ¼Ò¸®¸¦ À§ÇØ Áõ°¡½ÃÅ°½Ê½Ã¿À.
3. Increase for hardness on cymbals.
½É¹úÀÇ ´Ü´ÜÇÔÀ» À§ÇØ Áõ°¡½ÃÅ°½Ê½Ã¿À.
4. Reduce to decrease "s" sound on singers.
°¡¼öÀÇ Ä¡ÂûÀ½À» ³·Ãß°íÀÚ ÇÒ ¶§, °¨¼Ò½ÃÅ°½Ê½Ã¿À.
15KHz
1. Increase to brighten vocals (breath sound).
º¸ÄÃÀÇ ¹àÀº ¼Ò¸®¸¦ À§ÇØ Áõ°¡½ÃÅ°½Ê½Ã¿À.(¼û¼Ò¸®)
2. Increase to brighten cymbals, string instruments and flutes.
½É¹ú, Çö¾Ç±â¿Í Ç÷çÆ®¸¦ ¹à°Ô ÇϱâÀ§ÇØ Áõ°¡½ÃÅ°½Ê½Ã¿À.
3. Increase to make sampled synthesizer sound more real.
±× ºÎºÐÀ» ¿Ã¸®°í ½ÍÀ¸¸é ¸·´ë¸¦ À§·Î ¿Ã¸®½Ã¸é µË´Ï´Ù.
Ãâó = http://goldenears.net/board/304708
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